The Longing begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with \"a world without longing\". The king permits the Shade to wander inside his underground kingdom, but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world, and recalls that an exit from the caves exists far above from where the king sleeps.
If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised, and created a world without longing \"by destroying everything inside of it\". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit. The Shade can either commit suicide by throwing itself into the pit, or continue onward to face the Darkness, a mysterious creature that resembles the Shade in appearance. Depending on how the player previously interacted with the Shade, it will either hide itself from the Darkness by closing its eyes, or be caught by the creature and sent back to its home.
\"Players can expect one of the most unusual video games of the year with The Longing from Studio Seufz\" - heise.de, Germany\"A very original and atmospheric gaming experience and a fascinating experiment.\"82/100 - PC Gamer, Sweden\"[...] we wish to accompany the Shade throughout his life, and he will accompany us even in our absences.\"90/100 - uvejuegos.com, Spain\"The Longing shows beautiful art and unhurried gameplay.\"4.2/5 - omegascopio.com.br, Brazil\"The only flaw I can find in this little pearl is that we will hardly replay it, but it was created as a unique experience and so it will be for all those who buy it. You will not regret.\"95/100 - -longing-teszt-pc/3054\"The Longing is a fascinating adventure as long as you remember that it is not intended to be played in one, or even ten, sessions. \"80/100 - konsolifin.net, Finland
Recent challenges to the modern secular state invite us to reexamine the arguments made by its theoretical founders, especially Hobbes. Hobbes argues that the desire for security is the most reliable and rational desire of our nature, and the state based on satisfying that desire is fully in harmony with human nature and therefore fully capable of solving the problem of anarchy. I will examine his argument that anarchy, although in some sense the natural human condition, can be overcome once and for all through political institutions that ensure the rational fear of death will control humans' destabilizing hopes and longings for immortality. I then turn to Thucydides, the classical thinker whom Hobbes admired most and who seems closest to Hobbes in outlook, and consider his more somber thesis: Because human hopes for immortality are more powerful than the fear of violent death, anarchy will return over and over again. 59ce067264